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“If I am really making a game for players, and not in order to improve the number of site visitors, or conversion rate, or productivity, etc., what shall I do”? – is the key question for a game developer. What shall I do to make a game that is interesting for players, and reflects certain issues or demands. After experiencing games as add-ons for traditional education, the authors decided to implement their own ideas and projects of educational games. Several gaming sessions were performed with people from different age groups with different requests and preferences concerning the games. Results include recommendations on organizing games for a large number of people, and methods for presenting data to players in condensed format to facilitate gaming process and make it transparent. The experience will be used to improve methods authors used to run educational games, correct revealed shortcomings, and gain additional support for new learning techniques. © The Authors, 2019. All Rights Reserved.
| Engineering controlled terms: | EducationSocieties and institutions |
|---|---|
| Engineering uncontrolled terms | Conversion ratesEducational gameGame developerGamificationGeneration ZLearning techniquesNumber of peoplesTraditional educations |
| Engineering main heading: | Learning systems |
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